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Steven Sy's Portfolio
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Steven Sy's Portfolio
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RAWR: Monster RPG

A monster collection RPG featuring a monster who sucks up other monsters. I spearheaded the design for most content and balancing, including monsters, skills, stages, and items. I contributed to many of the game’s systems, including progression, narrative, and economy. I also created the story and wrote all the dialogue and flavor text.

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Heist Party

A stealth game starring a criminal mastermind cat who plots to steal treats from her owners. I designed the game’s FTUE and progression system, as well as created the story and wrote all the dialogue.

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Detached

A psychological horror game inspired by Filipino mythology with a unique retro aesthetic. I designed and coded the game’s inventory system and contributed to level design, dialogue writing, 3D and 2D assets, and UI.

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Passo

Adapted from the popular board game, Passo is a unique and easy-to-learn strategy game. I designed the opponent AI for this game and its social features.

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My Lady Hiraya

A romance fantasy novel about an immortal monster hunter who is sought out by a widowed blacksmith who seeks a way to bring back her dead wife. Published by Penguin Random House, Southeast Asia and inspired by Filipino mythology and folktales, My Lady Hiraya is a novel about a woman’s dogged pursuit of love and the love she finds along the way.

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Vacant Steppes

My debut fantasy novel, published in September 2021 with Balestier Press. It’s an epic fantasy set in a steppe inspired by Mongolia about family, legacy, and colonialism.

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The Recovery Crew

A 2D strategy RPG with puzzle elements about a group of thieves who reclaim stolen artefacts from a colonizing empire. In the game, players explore their environment with point-and-click mechanics, interacting with their fellow agents and uncovering clues. They also strategize week-to-week to gather information, purchase items, and train their agents in preparation for monthly heists.

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Don’t Open The Door

A first-person horror game I developed from scratch using Unreal Engine 5 where players explore an apartment, investigate objects, and uncover the truth about their situation and the strange knocking sound at the door. Features a fully-developed, interactive story told through level and sound design.

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Tiwala: A Musical

A musical set in rural Philippines about faith and community, which I wrote the script for, alongside directing and producing the full show in 2022.

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Public Park

A short story I wrote for the debut issue of the Philippines Graphic Reader featuring creatures from Filipino folklore about progress, urbanism, and home.

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Art Credits:

Main art by Vanessa Thian

Vacant Steppes art by Rizky Irawan

Tiwala art by Jeff Winxin Collado

Public Park art by Randy Constantino

Thanks for visiting! You can contact me at:

stevenjustinsy@gmail.com